Storyboards FTW

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I haven’t been app-coding much at all lately. All my ideas for how to conquer App Store have all been too complex for what little time I have. I really should have spent the time coding small apps just to keep on top on the craft as such. It’s now on my Personal Kaizen list to spend a few hours every week learning the iOS platform better. Unless I have an app idea that I’m working on of course. Then the learning comes automatically.=)

Right now I have an idea for an app that should be small enough for me to carry out yet unique enough for it to keep me interested and committed. I’ve decided to make it iOS 5 only to let me use cool new tech like Storyboards. I sort of have understood the concept, but trying to make an app using Storyboards immediately had me stuck. I think I must learn it from the ground up. Googling it some I quickly found a most excellent tutorial on the subject, split up in two parts:

It is two free chapters from a book on learning many iOS 5 things. The tutorials are clearly written by an expert, using good, to-the-point, prose and with just enough context so that I understand why things are done the way they are done. Bloody great! I think I’ll order the book, at least if I can find it as an e-book of some kind.

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A Flex 4 Gauge component

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In an Adobe AIR project I needed a gauge component for Flex 4. I found the Degrafa Gauge to my liking, but I ran into trouble as Degrafa isn’t ready for Flex 4 yet. I continued to dig some and found a prerelease of Degrafa for Flex 4, but the Gauge component wasn’t compatible. Instead of fixing that I decided to build on a version of that Gauge that was built without strings to Degrafa. (Degrafa is wonderful, it’s just that the whole story with a once working component that can’t keep the pace up with Adobe’s upgrades to the Flex platform directed my to build from something with less dependencies.) I found it here: http://www.smithfox.com/?e=48

My version is up on Github now – https://github.com/PEZ/FlexGauge - please feel invited to fork it. If you just want to see it in action I’ve put a demo in my Dropbox: http://dl.dropbox.com/u/3259215/gauge-demo/gaugetestflash.html. The component is both skinnable and stylable even if some of the settings are hardcoded. It looks like this styled to my liking:

A gauge for Flex 4

Everything is in the green

I’m a bit too tired to write more about it right now, but please ask questions or suggest features/changes to the gauge component.

Doodling with Flash

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A Doodle

Quite beautiful, no?

Last summer I played a little with a physics engine (APE) using Flash. It’s two pendulums set up side by side. One with a big paper attached and one with a pen. You set the pendulums in motion and then just watch. Depending on how heavy you’ve set the weights and where you place them before you start it can create an infinite number of (yet similar) “doodles”, hence doodulum.

I never finished it, but one can have some fun with it anyway. Please do. And if you create a doodle you’d like to share, please do that too. (There’s no share button there, just snap a screenshot and upload it to flickr or whatever. I’ll publish the first ten pics I get to know of below)

Source code is on Github: http://github.com/PEZ/Doodulum (Sloppy code, never intended to share it…).

First user contributed doodle is from @johanml:

By @johanml

Nice, huh? =)

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